Improve Retention, Improve Matchmaking

I’ve built my own matchmaking algorithm, based on my learning’s working at the studios that do it best. Drop and go methods, that most studios use, are a detriment to retention with research showing better matchmaking keeps players in your game.

Check out the matchmaking simulator, that I built from scratch, with my personal algorithms that out performs common matchmakers like “True Skill” or “Glicko”. These combine my learning’s, as well as personal research, to make the fastest and most accurate matchmaking models possible.

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Emotional Drivers Framework