One of a handful of designers in the industry with the technical expertise to architect foundational AAA recoil, ballistics, and aim-assist systems from scratch.
From establishing the "gold standard" weapon feel for Activision, Riot and ZeniMax to designing 70% of the systems that powered COD: Warzone’s $1.9B launch year, I specialize in building gameplay that feels perfect and scales to millions.
I love games and learning why we as people are motivated to play. Reach out, I’d love to chat!
ABOUT ME
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Call of Duty: Online
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Call of Duty: Advanced Warfare
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Call of Duty: Black Ops 3
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Call of Duty: Modern Warfare Remastered
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Call of Duty: WWII
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VALORANT
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Call of Duty: Black Ops 4
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Call of Duty: Modern Warfare(2019)
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Call of Duty: Warzone
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Call of Duty: Cold War
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Riot Games R&D Title
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Zenimax MMORPG
• Call of Duty: Online • Call of Duty: Advanced Warfare • Call of Duty: Black Ops 3 • Call of Duty: Modern Warfare Remastered • Call of Duty: WWII • VALORANT • Call of Duty: Black Ops 4 • Call of Duty: Modern Warfare(2019) • Call of Duty: Warzone • Call of Duty: Cold War • Riot Games R&D Title • Zenimax MMORPG
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Design Docs
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Process
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Titles
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Work
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References
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About me
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Personal
Projects
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Consulting
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