One of a handful of designers in the industry with the technical expertise to architect foundational AAA recoil, ballistics, and aim-assist systems from scratch.

From establishing the "gold standard" weapon feel for Activision, Riot and ZeniMax to designing 70% of the systems that powered COD: Warzone’s $1.9B launch year, I specialize in building gameplay that feels perfect and scales to millions.

I love games and learning why we as people are motivated to play. Reach out, I’d love to chat!

ABOUT ME

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Call of Duty: Online

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Call of Duty: Advanced Warfare

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Call of Duty: Black Ops 3

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Call of Duty: Modern Warfare Remastered

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Call of Duty: WWII

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VALORANT

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Call of Duty: Black Ops 4

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Call of Duty: Modern Warfare(2019)

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Call of Duty: Warzone

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Call of Duty: Cold War

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Riot Games R&D Title

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Zenimax MMORPG

• Call of Duty: Online • Call of Duty: Advanced Warfare • Call of Duty: Black Ops 3 • Call of Duty: Modern Warfare Remastered • Call of Duty: WWII • VALORANT • Call of Duty: Black Ops 4 • Call of Duty: Modern Warfare(2019) • Call of Duty: Warzone • Call of Duty: Cold War • Riot Games R&D Title • Zenimax MMORPG



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Design Docs
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Process

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Titles
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Work

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References

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About me
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Personal
Projects

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Consulting

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