Driftless North Consulting

Best In Class Gunplay

Having worked on 9 Call of Duty titles, I’ve built weapons for every iteration of the COD engine and for every leading studio. As I developed this skill more at Riot and beyond, I’ve created four foundational gunplay systems for industry-leading studios. It’s a closely held secret how to get weapons that rival the feel of Call of Duty, I’ve helped studios like Riot, Zenimax, and Krafton get there in just a month. Camera recoil, Aim Assist, Weapon Balance, and more; we can help your project unlock best-in-class gunplay.

Design Meets Real World Experience

My background in design is complemented by my service in the Navy, where I was certified as a Secondary Reaction Force member. This experience gave me not only firsthand familiarity with how weapon systems translate to in-hand feel, but also a deep understanding of real-world weapons, military tactics, and a familiarity few weapon designers can claim.

Previous Consulting Partners

Unannounced R&D Project

2025-2026


  • Established new core combat systems to modernize and strengthen the gameplay foundation.

  • Rebalanced the full combat experience, including weapons, recoil, aiming, and aim assist mechanics.

  • Designed and implemented a custom weapon balancing tool from scratch.

  • Delivered detailed documentation outlining the philosophy behind the new systems, weapon design direction, and recommendations for future improvements post-consulting.

We’re Sorry, we are not currently accepting any new consulting contracts.

Feel free to direct questions to me directly on my LinkedIn.