Driftless North Consulting

No Drift. Just Direction.

Best In Class Gunplay

Having worked on 9 Call of Duty titles, I’ve built weapons for every iteration of the COD engine and for every leading studio. As I developed this skill more at Riot and beyond, I’ve created four foundational gunplay systems for industry-leading studios. It’s a closely held secret how to get weapons that rival the feel of Call of Duty, I’ve helped studios like Krafton get there in just a month. Camera recoil, Aim Assist, Weapon Balance, and more; we can help your project unlock best-in-class gunplay.

Design Meets Real World Experience

My background in design is complemented by my service in the Navy, where I was certified as a Secondary Reaction Force member. This experience gave me not only firsthand familiarity with how weapon systems translate to in-hand feel, but also a deep understanding of real-world weapons, military tactics, and a familiarity few weapon designers can claim.

Previous Work

Unnauncouned R&D Project

2025


  • Established new core combat systems to modernize and strengthen the gameplay foundation.

  • Rebalanced the full combat experience, including weapons, recoil, aiming, and aim assist mechanics.

  • Designed and implemented a custom weapon balancing tool from scratch.

  • Delivered detailed documentation outlining the philosophy behind the new systems, weapon design direction, and recommendations for future improvements post-consulting.

Let’s work together.

It all begins with an idea. Maybe you want to improve your projects combat systems. Maybe you want help building out design frameworks, progression systems, or a sounding board for whatever is next. Driftless North can help, at the very least a short conversation may spark a fire; hire us to level up your next game.