Driftless North Consulting
No Drift. Just Direction.
Best In Class Gunplay
Having worked on 9 Call of Duty titles, I’ve built weapons for every iteration of the COD engine and for every leading studio. As I developed this skill more at Riot and beyond, I’ve created four foundational gunplay systems for industry-leading studios. It’s a closely held secret how to get weapons that rival the feel of Call of Duty, I’ve helped studios like Krafton get there in just a month. Camera recoil, Aim Assist, Weapon Balance, and more; we can help your project unlock best-in-class gunplay.
Design Meets Real World Experience
My background in design is complemented by my service in the Navy, where I was certified as a Secondary Reaction Force member. This experience gave me not only firsthand familiarity with how weapon systems translate to in-hand feel, but also a deep understanding of real-world weapons, military tactics, and a familiarity few weapon designers can claim.
Previous Work
Unnauncouned R&D Project
2025
Established new core combat systems to modernize and strengthen the gameplay foundation.
Rebalanced the full combat experience, including weapons, recoil, aiming, and aim assist mechanics.
Designed and implemented a custom weapon balancing tool from scratch.
Delivered detailed documentation outlining the philosophy behind the new systems, weapon design direction, and recommendations for future improvements post-consulting.
Let’s work together.
It all begins with an idea. Maybe you want to improve your projects combat systems. Maybe you want help building out design frameworks, progression systems, or a sounding board for whatever is next. Driftless North can help, at the very least a short conversation may spark a fire; hire us to level up your next game.